Tuesday, July 3, 2007

MacBook Pro


Latest Intel mobile architecture

Powered by the most advanced mobile processors from Intel, the new Core 2 Duo MacBook Pro is over 50% faster than the original Core Duo MacBook Pro and now supports up to 4GB of RAM.2



Leading-edge graphics

The NVIDIA GeForce 8600M GT delivers exceptional graphics processing power. For the ultimate creative canvas, you can even configure the 17-inch model with a 1920-by-1200 resolution display.

MacBook Pro Application Performance



MacBook Pro Graphics Performance



http://www.apple.com

Technical Specifications for iPhone


Capacity

  • 4GB or 8GB flash drive1

Display

  • 3.5-inch (diagonal) widescreen multi-touch display
  • 480-by-320-pixel resolution at 160 dpi
  • Support for display of multiple languages and characters simultaneously

Operating system

  • OS X

GSM

  • Quad-band (850, 900, 1800, 1900 MHz)

Wireless data

  • Wi-Fi (802.11b/g)
  • EDGE
  • Bluetooth 2.0+EDR

Camera

  • 2.0 megapixels

Audio

  • Frequency response: 20Hz to 20,000Hz
  • Audio formats supported: AAC, Protected AAC, MP3, MP3 VBR, Audible (formats 1, 2, and 3), Apple Lossless, AIFF, and WAV

Video

  • Video formats supported: H.264 video, up to 1.5 Mbps, 640 by 480 pixels, 30 frames per second, Low-Complexity version of the H.264 Baseline Profile with AAC-LC audio up to 160 Kbps, 48kHz, stereo audio in .m4v, .mp4, and .mov file formats; H.264 video, up to 768 Kbps, 320 by 240 pixels, 30 frames per second, Baseline Profile up to Level 1.3 with AAC-LC audio up to 160 Kbps, 48kHz, stereo audio in .m4v, .mp4, and .mov file formats; MPEG-4 video, up to 2.5 Mbps, 640 by 480 pixels, 30 frames per second, Simple Profile with AAC-LC audio up to 160 Kbps, 48kHz, stereo audio in .m4v, .mp4, and .mov file formats

Headphones

  • Stereo earphones with built-in microphone
  • Frequency response: 20Hz to 20,000Hz
  • Impedance: 32 ohms

Mac system requirements

  • Mac computer with USB 2.0 port
  • Mac OS X v10.4.10 or later
  • iTunes 7.3 or later

Windows system requirements

  • PC with USB 2.0 port
  • Windows Vista Home Premium, Business, Enterprise, or Ultimate Edition; or Windows XP Home or Professional with Service Pack 2 or later
  • iTunes 7.3 or later

Environmental requirements

  • Operating temperature: 32° to 95° F (0° to 35° C)
  • Nonoperating temperature: -4° to 113° F (-20° to 45° C)
  • Relative humidity: 5% to 95% noncondensing
  • Maximum operating altitude: 10,000 feet (3000 m)

Input and output

  • iPhone
    • 30-pin dock connector
    • 3.5-mm stereo headphone minijack
  • iPhone Dock
    • Dock connector

Power and battery

  • Built-in rechargeable lithium ion battery
  • Talk time: Up to 8 hours
  • Standby time: Up to 250 hours3
  • Internet use: Up to 6 hours4
  • Video playback: Up to 7 hours5
  • Audio playback: Up to 24 hours
http://www.apple.com

Monday, June 25, 2007

Mind-Blowing Performance

I'm not an NVIDIA GeForce fan for their graphics card, nor a fan of its counterpart the ATI Radeon. But looking on their benchmarks and performance the GeForce 8800 Ultra speaks for itself. Here are the specifications/performance for GeForce 8800 Ultra and the ATI Radeon™ HD 2900.

NVIDIA® Unified Architecture
  • Unified shader architecture
  • GigaThread™ technology
  • Full support for Microsoft® DirectX® 10
    • Geometry shaders
    • Geometry instancing
    • Streamed output
    • Shader Model 4.0
  • Full 128-bit floating point precision through the entire rendering pipeline
NVIDIA Lumenex™ Engine
  • 16x full screen anti-aliasing
  • Transparent multisampling and transparent supersampling
  • 16x angle independent anisotropic filtering
  • 128-bit floating point high dynamic-range (HDR) lighting with anti-aliasing
    • 32-bit per component floating point texture filtering and blending
  • Advanced lossless compression algorithms for color, texture, and z-data
  • Support for normal map compression
  • Z-cull
  • Early-Z
NVIDIA Quantum Effects™ Technology
  • Advanced shader processors architected for physics computation
  • Simulate and render physics effects on the graphics processor
NVIDIA SLI™ Technology1
  • Patented hardware and software technology allows two GeForce-based graphics cards to run in parallel to scale performance and enhance image quality on today's top titles.
NVIDIA PureVideo™ HD Technology2
  • Dedicated on-chip video processor
  • High-definition H.264, VC-1, MPEG2 and WMV9 decode acceleration
  • Advanced spatial-temporal de-interlacing
  • HDCP capable3
  • Spatial-Temporal De-Interlacing
  • Noise Reduction
  • Edge Enhancement
  • Bad Edit Correction
  • Inverse telecine (2:2 and 3:2 pull-down correction)
  • High-quality scaling
  • Video color correction
  • Microsoft® Video Mixing Renderer (VMR) support
Advanced Display Functionality
  • Two dual-link DVI outputs for digital flat panel display resolutions up to 2560x1600
  • Dual integrated 400MHz RAMDACs for analog display resolutions up to and including 2048x1536 at 85Hz
  • Integrated HDTV encoder provides analog TV-output (Component/Composite/S-Video) up to 1080i resolution
  • NVIDIA nView® multi-display technology capability
  • 10-bit display processing
Built for Microsoft® Windows Vista™
  • Full DirectX 10 support
  • Dedicated graphics processor powers the new Windows Vista Aero 3D user interface
  • VMR-based video architecture
High Speed Interfaces
  • Designed for PCI Express® x16
  • Designed for high-speed GDDR3 memory
Operating Systems
  • Windows Vista /Windows Vista 64
  • Windows XP/Windows XP 64
  • Linux
API Support
  • Complete DirectX support, including Microsoft DirectX 10 Shader Model 4.0
  • Full OpenGL® support, including OpenGL 2.0


As for Radeon HD 2900 Series


ATI Radeon™ HD 2900 Technology – GPU Specifications
  • 700 million transistors on 80nm HS fabrication process
  • 512-bit 8-channel GDDR3/4 memory interface
  • Ring Bus Memory Controller
    • Fully distributed design with 1024-bit internal ring bus for memory reads and writes
    • Optimized for high performance HDR (High Dynamic Range) rendering at high display resolutions
  • Unified Superscalar Shader Architecture
    • 320 stream processing units
      • Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
      • Common instruction set and texture unit access supported for all types of shaders
      • Dedicated branch execution units and texture address processors
    • 128-bit floating point precision for all operations
    • Command processor for reduced CPU overhead
    • Shader instruction and constant caches
    • Up to 80 texture fetches per clock cycle
    • Up to 128 textures per pixel
    • Fully associative multi-level texture cache design
    • DXTC and 3Dc+ texture compression
    • High resolution texture support (up to 8192 x 8192)
    • Fully associative texture Z/stencil cache designs
    • Double-sided hierarchical Z/stencil buffer
    • Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
    • Lossless Z & stencil compression (up to 128:1)
    • Lossless color compression (up to 8:1)
    • 8 render targets (MRTs) with anti-aliasing support
    • Physics processing support
  • Full support for Microsoft® DirectX® 10.0
    • Shader Model 4.0
    • Geometry Shaders
    • Stream Output
    • Integer and Bitwise Operations
    • Alpha to Coverage
    • Constant Buffers
    • State Objects
    • Texture Arrays
  • Dynamic Geometry Acceleration
    • High performance vertex cache
    • Programmable tessellation unit
    • Accelerated geometry shader path for geometry amplification
    • Memory read/write cache for improved stream output performance
  • Anti-aliasing features
    • Multi-sample anti-aliasing (up to 8 samples per pixel)
    • Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
    • Adaptive super-sampling and multi-sampling
    • Temporal anti-aliasing
    • Gamma correct
    • Super AA (CrossFire™ configurations only)
    • All anti-aliasing features compatible with HDR rendering
  • Texture filtering features
    • 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
    • 128-bit floating point HDR texture filtering
    • Bicubic filtering
    • sRGB filtering (gamma/degamma)
    • Percentage Closer Filtering (PCF)
    • Depth & stencil texture (DST) format support
    • Shared exponent HDR (RGBE 9:9:9:5) texture format support
  • CrossFire™ Multi-GPU Technology
    • Scale up rendering performance and image quality with 2 or more GPUs
    • Integrated compositing engine
    • High performance dual channel interconnect
  • ATI Avivo™ HD Video and Display Platform
    • Two independent display controllers
      • Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
      • Full 30-bit display processing
      • Programmable piecewise linear gamma correction, color correction, and color space conversion
      • Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
      • High quality pre- and post-scaling engines, with underscan support for all display outputs
      • Content-adaptive de-flicker filtering for interlaced displays
      • Fast, glitch-free mode switching
      • Hardware cursor
    • Two integrated dual-link DVI display outputs
      • Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1
      • Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2
    • Two integrated 400 MHz 30-bit RAMDACs
      • Each supports analog displays connected by VGA at all resolutions up to 2048x15361
    • HDMI output support
      • Supports all display resolutions up to 1920x10801
      • Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution
    • Integrated AMD Xilleon™ HDTV encoder
      • Provides high quality analog TV output (component/S-video/composite)
      • Supports SDTV and HDTV resolutions
      • Underscan and overscan compensation
    • HD decode acceleration for H.264/AVC, VC-1, DivX and MPEG-2 video formats
      • Flawless DVD, HD DVD, and Blu-ray™ playback
      • Motion compensation and IDCT (Inverse Discrete Cosine Transformation)
    • HD video processing
      • Advanced vector adaptive per-pixel de-interlacing
      • De-blocking and noise reduction filtering
      • Edge enhancement
      • Inverse telecine (2:2 and 3:2 pull-down correction)
      • Bad edit correction
      • High fidelity gamma correction, color correction, color space conversion, and scaling
    • MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
    • Seamless integration of pixel shaders with video in real time
    • VGA mode support on all display outputs
  • PCI Express x16 bus interface
  • OpenGL 2.0 support
I will now leave the judging from you on which graphics card you would choose for each of us have different tastes and standards. Happy Gaming!