Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Tuesday, September 4, 2007

Rumors of PSP Slim



Rumors spread from Tech sites about the product itself but not a PSP 2 genre, but only it gets a new design. Internal hardware are still the same, the only thing that's different is the slim design. But there is more sony got under their sleeves, psp now got a new LED screen that will give you a better and crisp display but take up far less space. The LED itself helps pump up the battery life of this slim model which can last four times longer than the original PSP. This new gadget still uses the UMD Drive like from the original PSP but it will be a faster version and will help speed up load times and gameplay, the portable will come packed with 8GBs of internal flash memory. Buttons of the Slim PSP has got a new tweak from the original PSP, and the D-Pad has got a major adjustments giving players more like a PS3 D-Pad.

Final price of the new PSP has not yet been set, but Sony is hoping to sell it for under $170 or so.

Check back soon for more details of the new PSP.

Thursday, August 9, 2007

Torn City, Crime of your life


Torn City is a web based online game in which the goal of the game is to level-up as fast as you can by committing crimes as much as you can in your nerve bar and by attacking someone, can also be categorized as a real time strategy game. Here are samples in game in which committing crimes are based how your level is:

1. You walk through the door of the convenience store and immediately draw your gun.
2. You walk over to the clerk, and shove the gun in his face, and shout 'Open the till'
3. He turns an odd shade of white and passes out. 'Oh great, I get a wimp' you mutter.

Result: You grab the register and run home. Once there you crack it open to find $256 in it!


As you progress in game, there are a lot of privileges can be obtained, for like accessing the city bank for your investments in your money, missions in torn city in which some anonymous bosses are going to contact you and do this kind of crime they wanted you to do; and with pay.
There are also pets if you are the type of animal lover but the selection is limited, dogs are available in-game and is sold in the city itself and by other players.

To simply put, this game is all about crimes where which we can't afford to commit all in real life. But I'm not encouraging to do the crimes in game to real life, always remember its only a game. For past time purposes only.

more info and tutorials offered here.
the url of the said web based game is TornCity

note: This is only a game review, the author is not liable to any actions you inherit through playing the game. Self discipline among readers and players are still essential even with the kind of games played.

Monday, June 25, 2007

Mind-Blowing Performance

I'm not an NVIDIA GeForce fan for their graphics card, nor a fan of its counterpart the ATI Radeon. But looking on their benchmarks and performance the GeForce 8800 Ultra speaks for itself. Here are the specifications/performance for GeForce 8800 Ultra and the ATI Radeon™ HD 2900.

NVIDIA® Unified Architecture
  • Unified shader architecture
  • GigaThread™ technology
  • Full support for Microsoft® DirectX® 10
    • Geometry shaders
    • Geometry instancing
    • Streamed output
    • Shader Model 4.0
  • Full 128-bit floating point precision through the entire rendering pipeline
NVIDIA Lumenex™ Engine
  • 16x full screen anti-aliasing
  • Transparent multisampling and transparent supersampling
  • 16x angle independent anisotropic filtering
  • 128-bit floating point high dynamic-range (HDR) lighting with anti-aliasing
    • 32-bit per component floating point texture filtering and blending
  • Advanced lossless compression algorithms for color, texture, and z-data
  • Support for normal map compression
  • Z-cull
  • Early-Z
NVIDIA Quantum Effects™ Technology
  • Advanced shader processors architected for physics computation
  • Simulate and render physics effects on the graphics processor
NVIDIA SLI™ Technology1
  • Patented hardware and software technology allows two GeForce-based graphics cards to run in parallel to scale performance and enhance image quality on today's top titles.
NVIDIA PureVideo™ HD Technology2
  • Dedicated on-chip video processor
  • High-definition H.264, VC-1, MPEG2 and WMV9 decode acceleration
  • Advanced spatial-temporal de-interlacing
  • HDCP capable3
  • Spatial-Temporal De-Interlacing
  • Noise Reduction
  • Edge Enhancement
  • Bad Edit Correction
  • Inverse telecine (2:2 and 3:2 pull-down correction)
  • High-quality scaling
  • Video color correction
  • Microsoft® Video Mixing Renderer (VMR) support
Advanced Display Functionality
  • Two dual-link DVI outputs for digital flat panel display resolutions up to 2560x1600
  • Dual integrated 400MHz RAMDACs for analog display resolutions up to and including 2048x1536 at 85Hz
  • Integrated HDTV encoder provides analog TV-output (Component/Composite/S-Video) up to 1080i resolution
  • NVIDIA nView® multi-display technology capability
  • 10-bit display processing
Built for Microsoft® Windows Vista™
  • Full DirectX 10 support
  • Dedicated graphics processor powers the new Windows Vista Aero 3D user interface
  • VMR-based video architecture
High Speed Interfaces
  • Designed for PCI Express® x16
  • Designed for high-speed GDDR3 memory
Operating Systems
  • Windows Vista /Windows Vista 64
  • Windows XP/Windows XP 64
  • Linux
API Support
  • Complete DirectX support, including Microsoft DirectX 10 Shader Model 4.0
  • Full OpenGL® support, including OpenGL 2.0


As for Radeon HD 2900 Series


ATI Radeon™ HD 2900 Technology – GPU Specifications
  • 700 million transistors on 80nm HS fabrication process
  • 512-bit 8-channel GDDR3/4 memory interface
  • Ring Bus Memory Controller
    • Fully distributed design with 1024-bit internal ring bus for memory reads and writes
    • Optimized for high performance HDR (High Dynamic Range) rendering at high display resolutions
  • Unified Superscalar Shader Architecture
    • 320 stream processing units
      • Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
      • Common instruction set and texture unit access supported for all types of shaders
      • Dedicated branch execution units and texture address processors
    • 128-bit floating point precision for all operations
    • Command processor for reduced CPU overhead
    • Shader instruction and constant caches
    • Up to 80 texture fetches per clock cycle
    • Up to 128 textures per pixel
    • Fully associative multi-level texture cache design
    • DXTC and 3Dc+ texture compression
    • High resolution texture support (up to 8192 x 8192)
    • Fully associative texture Z/stencil cache designs
    • Double-sided hierarchical Z/stencil buffer
    • Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
    • Lossless Z & stencil compression (up to 128:1)
    • Lossless color compression (up to 8:1)
    • 8 render targets (MRTs) with anti-aliasing support
    • Physics processing support
  • Full support for Microsoft® DirectX® 10.0
    • Shader Model 4.0
    • Geometry Shaders
    • Stream Output
    • Integer and Bitwise Operations
    • Alpha to Coverage
    • Constant Buffers
    • State Objects
    • Texture Arrays
  • Dynamic Geometry Acceleration
    • High performance vertex cache
    • Programmable tessellation unit
    • Accelerated geometry shader path for geometry amplification
    • Memory read/write cache for improved stream output performance
  • Anti-aliasing features
    • Multi-sample anti-aliasing (up to 8 samples per pixel)
    • Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
    • Adaptive super-sampling and multi-sampling
    • Temporal anti-aliasing
    • Gamma correct
    • Super AA (CrossFire™ configurations only)
    • All anti-aliasing features compatible with HDR rendering
  • Texture filtering features
    • 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
    • 128-bit floating point HDR texture filtering
    • Bicubic filtering
    • sRGB filtering (gamma/degamma)
    • Percentage Closer Filtering (PCF)
    • Depth & stencil texture (DST) format support
    • Shared exponent HDR (RGBE 9:9:9:5) texture format support
  • CrossFire™ Multi-GPU Technology
    • Scale up rendering performance and image quality with 2 or more GPUs
    • Integrated compositing engine
    • High performance dual channel interconnect
  • ATI Avivo™ HD Video and Display Platform
    • Two independent display controllers
      • Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
      • Full 30-bit display processing
      • Programmable piecewise linear gamma correction, color correction, and color space conversion
      • Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
      • High quality pre- and post-scaling engines, with underscan support for all display outputs
      • Content-adaptive de-flicker filtering for interlaced displays
      • Fast, glitch-free mode switching
      • Hardware cursor
    • Two integrated dual-link DVI display outputs
      • Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1
      • Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2
    • Two integrated 400 MHz 30-bit RAMDACs
      • Each supports analog displays connected by VGA at all resolutions up to 2048x15361
    • HDMI output support
      • Supports all display resolutions up to 1920x10801
      • Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution
    • Integrated AMD Xilleon™ HDTV encoder
      • Provides high quality analog TV output (component/S-video/composite)
      • Supports SDTV and HDTV resolutions
      • Underscan and overscan compensation
    • HD decode acceleration for H.264/AVC, VC-1, DivX and MPEG-2 video formats
      • Flawless DVD, HD DVD, and Blu-ray™ playback
      • Motion compensation and IDCT (Inverse Discrete Cosine Transformation)
    • HD video processing
      • Advanced vector adaptive per-pixel de-interlacing
      • De-blocking and noise reduction filtering
      • Edge enhancement
      • Inverse telecine (2:2 and 3:2 pull-down correction)
      • Bad edit correction
      • High fidelity gamma correction, color correction, color space conversion, and scaling
    • MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
    • Seamless integration of pixel shaders with video in real time
    • VGA mode support on all display outputs
  • PCI Express x16 bus interface
  • OpenGL 2.0 support
I will now leave the judging from you on which graphics card you would choose for each of us have different tastes and standards. Happy Gaming!